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Build a multiplayer browser flight sim in hours and sell in-game ads

Pieter Levels, with no game-dev background, prompted Cursor (with Grok and Claude models) to build a Three.js flight simulator in about three hours. Within roughly ten days, sales of ad blimps and paid planes had passed $38,000.

Cursor Reported by several people
79
Proof
30/40
Payoff
25/25
Ease
13/20
Cost
11/15
How the score works
Difficulty
Intermediate
Setup time
3 hr
Monthly cost
$20/mo
What it saves
$38K revenue in ~10 days

Also reported here: avgeekery.com.

How to do it

  1. Open an empty folder in Cursor and describe a simple 3D flight game in Three.js
  2. Get one plane flying with basic controls before adding anything else
  3. Ask the agent to add a lightweight multiplayer server so players see each other
  4. Ship it on a cheap host and post short clips of it as you build
  5. Add paid in-game items, such as sponsor billboards or premium planes, once traffic arrives

The prompt

Build a browser-based 3D flight game using Three.js in a single index.html plus one JS file. Give me a plane I can fly with the keyboard (pitch, roll, throttle), a ground plane with simple terrain and a sky. Keep it to vanilla JS with no build step. After that works, add a small Node WebSocket server so multiple players see each other's planes in real time.

Where this comes from

Two or more independent people say it worked. Original report: Indie Hackers.

Tried this? Tell us how it went and help move its proof level up.

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