Games
Make a playable game by talking to a coding agent. Every build lists the time it takes, the tools, and the starter prompt. Below that: what people are getting AI to do inside games.
Weekend game builds
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Arcade
One-hour arcade dodger
A browser game where you dodge falling blocks and the speed goes up every ten seconds. The fastest way to see a coding agent build something playable.
1 hr Beginner Bolt.newLovable
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Idle
Idle clicker game with upgrades
Click to earn, buy upgrades that earn for you, and watch numbers grow. A great first project for learning game balance.
2 hr Beginner Lovable
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Puzzle
Word puzzle with a new puzzle every day
A daily five-letter word game with a shareable result grid, built in an afternoon.
3 hr Beginner Replit Agent
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Story
Text adventure with an AI game master
A choose-your-path story where a model narrates, tracks your inventory and keeps the world consistent.
4 hr Intermediate ClaudeReplit Agent
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Party
Two-player browser party game
A drawing-and-guessing game friends join from their phones with a room code. Real-time multiplayer, built with an agent.
8 hr Builder Claude Code
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Roguelike
Top-down dungeon crawler in a weekend
Rooms, enemies, loot and a boss, generated fresh each run. Built step by step with a coding agent in your editor.
10 hr Intermediate Claude CodeCursor
AI in games
All game use cases-
79
Build a multiplayer browser flight sim in hours and sell in-game ads
Pieter Levels, with no game-dev background, prompted Cursor (with Grok and Claude models) to build a Three.js flight simulator in about three hours. Within roughly ten days, sales of ad blimps and paid planes had passed $38,000.
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60
Let an AI model play and finish Pokemon Blue live on a stream
Software engineer Joel Zhang built a harness that let Google's Gemini 2.5 Pro play Pokemon Blue on a Twitch stream. The model finished the game after about 37 days, which Google CEO Sundar Pichai shared publicly.
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64
Build a retro space shooter with a child in about 20 minutes
Product writer Peter Yang and his 7-year-old used Claude Code inside Cursor's terminal to make a 2D vertical space shooter with three levels, boss fights and music, then published it on Vercel.
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53
Build a full roguelite bullet-hell game in 10 days with parallel coding agents
Adrian Bigaj of BigDevSoon ran up to eight Claude Code agents, linked to the Unity editor through MCP, to build the 2D roguelite Void Balls in 10 days. The project reached about 29,000 lines of C# with 88 test files, for around $50 a month in AI tools.
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62
Ship a solo-made roguelite to Steam Early Access with an AI coding agent
AI researcher Przemek Chojecki used Claude Code with the Godot engine to build Catvivors, a cat-themed survivors-style auto-battler, and released it on Steam Early Access. He describes about two weeks to a fun first level and a few more weeks for content and store setup.
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43
Make a game’s side characters talk with an AI model
Give each non-player character a short persona and rules, and have a model write their lines in response to what the player does, inside safe limits.
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49
Let an AI agent play-test your game and report bugs
Point a browser agent at a web game build and have it try to finish levels, break things on purpose, and write up what went wrong.
Monthly game jam
One theme, one month, built with AI. Blaze School members ship a game, the community votes, and the winners are featured here and in The Daily Catch.